Learning Object-Oriented Design & Programming
In software engineering, design patterns describe how to solve recurring design problems to design flexible and reusable object-oriented software.
w3sDesign presents the up-to-date version of the well-known GoF¹ design patterns in a compact and memory friendly way so that they can be learned and memorized as fast as possible.
New design patterns that are widely used today but not included in the original twenty-three GoF design patterns will be added. This release starts with the Dependency Injection design pattern, and others will follow in next releases.
By working through individual
design patterns,
you will learn how to design
objects that are easier
to implement, change,
test,
and reuse.
Simple, ready-to-run code samples show
how to implement design patterns by
using object-oriented programming
languages such as Java.
At w3sDesign you will find all you need to know, and you will get the skills that software developers need today.
It's all for free, and it's pretty fast. Enjoy it!
New Edition! GoF Design Patterns CertificationRaise your career and get certified!
¹ Design Patterns: Elements of Reusable
Object-Oriented Software.
Erich Gamma, Richard Helm, Ralph Johnson, John
Vlissides.
Published October 1994. Copyright © 1995 by Addison-Wesley.
(The authors of the book are commonly referred to as "GoF" or "Gang of Four".)